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Step 4
After the animatioin part, the rest are
about actionscript programming.
On the main stage, create 3 frames. Put
the "moving_ball_clip" on the first frame.
Name it as "ball". Paste the following actionscripts
on the 3 frames:
Frame 1
var c = 0;
var ball_num = 20;
var ball_degree = 30;
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Frame 2
duplicateMovieClip(ball, "ball_"+c,
c);
setProperty(ball, _rotation, random(ball_degree)); |
Frame 3
c = c+1;
if (c>ball_num) {
c = 0;
}
gotoAndPlay(2); |
Basically, frame 1 set the max number of balls (particles)
to be used and the max degree of rotation for each of
the particles. Frame 2 and 3 is a loop, where the "moving_ball_clip"
is kept being duplicated with random degree of rotation.
You can try different settings (ball_num & ball_degree)
to achieve different animation effects.
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