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Calling Flash Methods from Javascript



Calling a flash movie's methods from javascript is very simple. There is a list of flash methods callable from javascript, please refer to Macromedia Flash Support Center for the complete list. In this tutorial, we will demonstrate some of them (SetVariable, Play & StopPlay, ...etc)..

Example 2 - Play & StopPlay

click on the following buttons to start and stop playing the flash movie below:

 

Step 1

The flash movie being used in this example is similar to that in the previous example except that we added the text motion part (on the main stage, insert a key frame at around frame 15; move the text object on frame 1 to the left such that it is just out of screen; move the text object on frame 15 to the right such that is is just out of screen; motion tween from frame 1 to frame 15 so the text will moving from left to right in the final movie).

Insert the flash movie into your HTML page, assign the ID/NAME "moving_text" to the movie as in the previoue example.

Step 2

Implement a javascript function for playing & stopping the moive:

<script language="JavaScript">
<!-- no script
function playmovie(flag)
{
if(flag == 1)
document.getElementById("moving_text").Play();
else
document.getElementById("moving_text").StopPlay();
}
-->
</script>

 

Step 3

Add the onclick action for the "Play" & "Stop" buttons, so they will call the javascript function when being clicked:

onclick="playmovie(1)" for the "Play" button

onclick="playmovie(0)"

for the "Stop" button

Done! Test your code!

 

> go to Example :
2
 

 

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